Psx Pkg. I've read through the thread here on swapping BIOS chips and it
I've read through the thread here on swapping BIOS chips and it's definitely something interested in and I'm sure I'll be chiming in on that thread soon. Aug 7, 2024 · and i actually found this in the documentation : Dummy-Mappings In the debugger code/data windows, some unused addresses in the PSX memory map are misused to view "hidden" memory that is normally not part of the PSX memory map: 60000000h = vram 70000000h = spu-ram ericde45 Curious PSXDEV User Posts: 18 Joined: August 7th, 2024, 8:57 am Location Jul 14, 2012 · Yes. After over 13 years of PSXDEV. No big issues, except for the way the PSX handles semitransparency. 5 x Back + 0. Also, MKPSXISO currently does not support injecting CD-DA tracks as DA files similar to what some PSX games have. NET, this website has been temporarily shutdown (October 2025) due to both high operating costs and it causing our server CPU to be at 100% core utilisation constantly (caused by heavy traffic). gz (linux 32bit)? I'm not too sure about that; unlike the PC version which has streams of wav files, all the PSX has to do is loading the soundbank to SPU RAM and then send playback commands to the SPU according to the . If you want to use your PS1 as a CD player only, then an xplorer flashed with your (binary) project's executable will work fine! If you want to communicate with an external LCD controller, the PS1 does have a serial port that can be used. Credit where it is due. tar. Jul 16, 2013 · PSX semitransparency to ARGB by Yagotzirck » March 20th, 2016, 5:22 pm Hello, i'm trying to convert sprites from a PSX game (Disruptor) to a PC-friendlier ARGB TGA format. I do know you need to get past the BIOS protection as CD-Rs won't boot on standard PSX/PS2 hardware but guess these days people use a bootcd? Mine was chipped years ago so not a problem. The library reference describes these 4 methods in GetTPage (): Semitransparency rate 0: 0. Dev. However, some computer hardware parts are required to complete this transition. Unfortunately, the homebrew scene doesn't seem to be very big on this platform. 35. If you want to start on your CD code, have a look at the Sony CD-ROM player example code found in the PSY-Q samples directory. After over 13 years of PSXDEV. Please don't forget to include my name if you share my work around. Sep 17, 2013 · What I'm trying to ask is, did you use build tools from download page PSXLinux-cross-tools-i586. Mar 17, 2020 · Hi all, this is my first post -- I have a PSx SCPH-1001 and SCPH-5501. . So my questions are directed at PSX-devs. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0. xm files (which act kinda like a musical score) unless you mean that some tracks use more than one VAB soundbank which get switched during Jul 3, 2021 · PlayStation (PSX) Development - Questions by PacoBelan » July 3rd, 2021, 8:25 pm Hi everybody! As a developer I was always interested in developing games for older hardware, specifically the first PlayStation. To combat this, the site will be migrated to a different server. 5 Oct 24, 2013 · If you have a PSX EXE it can't just be slapped on a CD and expect it to play.
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